of learners taught with a game outperform the average learner taught conventionally.
Wouters et al. 2013 · Clark et al. 2016Building games that teach.
A non-profit organisation (NGO) in Serbia,
partnering on education projects.
We turn learning outcomes into games.
In any format, each one is designed around what learners must be able to do, and tested with them until they can.
Design decides the result.
of learners trained with simulations score higher than the average learner.
Chernikova et al. 2020 · 145 studies2 in 3 learners given feedback outperform the average learner given none.
Wisniewski, Zierer & Hattie 2020 · 435 studiesDebriefs after practice raise performance by 20 to 25%.
Tannenbaum & Cerasoli 2013 · 46 samplesFeedback and debrief are design choices. That is where the gains come from, and it is the work we do.
Read the evidence seriesFour principles we work by.
Goal
The learning outcome sets the direction for the whole game. Every mechanism is designed and measured against it.
Core loop
The challenge teaches and the feedback makes it stick. We build the lesson into that cycle and iterate until it holds.
Rules
Well-designed rules sustain play and make practice worth repeating. Calibration continues until both conditions are met.
Playtesting
Subject matter experts and the intended learners test every version. Each round brings the game closer to its learning outcome.
Any format.
The medium matters less than the design. In each one, the learning outcome leads.
Extended reality
Immersive practice for hazardous or costly skills.
Mobile
On the device each learner already carries.
Web & desktop
Delivered in the browser or as a desktop application.
Board games
Learning through interaction between people.
Need another format? We design for that one too.
Have a project in mind?
Or write to us directly.
- hello@cognitika.com